- Mod nexus tes5edit register mod#
- Mod nexus tes5edit register update#
- Mod nexus tes5edit register Patch#
- Mod nexus tes5edit register free#
SlCraftIndex, slFurnIndex, slVendorIndex: TStringList
Mod nexus tes5edit register Patch#
SModPatch = 'IMS_Patch.esp' // patch file name SModMaster = 'Inventory Management System.esp' // master file name **** - wrote the initial version of this script and directed me in additional modifications **** Bolts must have 'bolt' in the name in order to be recognized. **** This patch populates Form Lists with ammo and bolt records
Mod nexus tes5edit register free#
**** Feel free to share any local additions to the above text files. **** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Vendor Items Patch.txt' **** This patch populates Form Lists with items by their vendor keywords **** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Workstation Patch.txt' **** This patch populates Form Lists with workstations by their assigned workbench keyword **** If Hearthfires.esm is active the Sawn Log item is automatically excluded. **** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Recipe Item Patch.txt' **** This patch populates Form Lists with recipe components based upon their workbench keyword. **** This script is a compatibility patch for Inventory Management System. One, is this a bug with 圎dit that needs resolved? Two, can my patch script be modified to properly handle such records? In looking at what was put into the patch plugin, I was able to deduce that once the patch script hits a record supplied by CCOR but injected into Update.esm, it craps out. Error during Applying script "IMS - Compatibility Patch": Load order FileID can not be mapped to file FileID for file "IMS_Patch.esp" Exception in unit TheCraftPatch line 92: Load order FileID can not be mapped to file FileID for file "IMS_Patch.esp" I received the following error specifically: I downloaded CCOR and gave my patch script a try in 圎dit. After some discussion it was concluded that Complete Crafting Overhaul Remade (CCOR) was a common mod.
Mod nexus tes5edit register mod#
However, the 圎dit patch script I supplied with my mod does not produce such an error with the load order that I have. Overridden unmodified atrack data doesn't make sense unless mod author wants to create intentional ITM, it is most likely an erroneous/wild edit and should be cleaned out.Some users of my mod Inventory Management System Rebuilt (IMS) are reporting a " Load Order FileID can not be mapped to file FileID " error. I might as well just mark that flag as ignored for conflicts resolution and force 圎dit to always clean it anyway if there are no other changes. I don't think it is serious because from technical point the conditions triggering the issue are very specific and normal plugins should not override attack data in NPCs without changing that data. You think it is serious because it affected you personally which is understandable point of view.
Mod nexus tes5edit register update#
The only difference in our opinins is if this issue a serious bug and worth the forced update now or not. Maybe you set that flag in CK but didn't change the attack data itself, then switched to something else, then cleaned a plugin along the way and the flag got lost. I have no doubt that the flag gone missing in your particular case, ITM cleaning could do that if that flag was the only change in NPC_ record and thus 圎dit ignored it for conflicts resolution. But as you said, you don't remember what have happened with your plugin "somewhere along the way". I simply outlined the precise conditions to trigger the bug as it as now with the older version on nexus. You talk as user of application, I talk as a programmer. I don't think we are really arguing here, just talking about different things from different point of view. I don't even know why we're arguing about it Why is the CK rebuilding or copying the unmodified Static Collection and changing the FormID suffix pointing to it? The FormID of the Static Colection in Fallout4.esm is not xx0011B2 it's xx140617.
So you can't say, look at Fallout4.esm FormID xx0011B2 and change "SCOL\Homemaker.esp\CM000011B2.NIF" to "SCOL\Fallout4.esm\CM00140617.NIF". The FormID of these records does not reference Fallout4.esm at all. Since I can't write scripts, I have tried and I fail a lot during my attempts, is there a script that comes with FO4Edit that will pull that value from Fallout4.esm?ĮDIT: I just noticed something else. However, once I am done making changes in the CK I am going to set the ESM flag and rename the file to Homemaker.esm which I would think will mess that up. So for Fallout4.esm it's "SCOL\Fallout4.esm\CM00140617.NIF" and for the plugin it's "SCOL\Homemaker.esp\CM000011B2.NIF". The CK changes the Model record in Static Collection even though I haven't made any changes to the NIF. I was looking for differences in a plugin for Fallout 4 and I ran across something that to me is stupid.